Another one of the gravestones textured. I still have to add a spec and it will be finished.
This is my WIP blog. My portfolio site is linked to the button at the top of the page.
Sunday, July 8, 2012
Saturday, July 7, 2012
Missed my deadline but I finished the mausoleum. Spec is finished too but maya was giving me problems while I was setting up my lights. When I figure out the problem I'll post a newer pic. Now i will move on to getting things into UDK, making a few more props and getting in all the final little details. I'm looking to make this scene as good as possible even if it takes a little longer than I hoped.
Wednesday, July 4, 2012
Tuesday, July 3, 2012
Monday, June 25, 2012
Here is the base for the mausoleum, extra faces will be deleted on the final model where the body of the mausoleum will set.
I also went back to my base model and blocked in the door. This is just the model for my sculpt not the final game res. The final model will have gargoyles on the two plateaus by the steps and some sort of pottery along the sides.
I also went back to my base model and blocked in the door. This is just the model for my sculpt not the final game res. The final model will have gargoyles on the two plateaus by the steps and some sort of pottery along the sides.
Sunday, June 24, 2012
Saturday, June 23, 2012
Saturday, June 9, 2012
Tree
This is where I am at on the tree. My concepts are drawn on paper, I may try to draw a quick one up in photoshop just so you know where I am going with all these props.
Gravestone sculpts.
Been wanting to do a graveyard for a while. For this project I am going to try and utilize all I have learned so far.
These are two gravestones I have sculpted so far, I plan to have 4 or 5 total for variation.
Monday, February 13, 2012
Sunday, February 5, 2012
Boiler
This is the boiler for my boiler room scene. About 5-6 hours in so far. This will be the high res model, a low res will be built from this one.
Saturday, February 4, 2012
Working on a portfolio site
I have a whole new project I am working on at the moment for a new portfolio site. I will be posting all my w.i.p pics over the next few days. The site will be geared toward environment modeling, so I will be taking a break with characters for a while. I am working on a boiler room which I plan to bring into UDK. Its going to be a challenge, but that's what makes this work exciting.
Friday, January 13, 2012
Back at it...
Things haves finally started slowing down and I can finally get back to work. This is a base model for a lighthouse I have been modeling in my spare time. The uv's are being laid out and I will start making normals and texturing. With this project I am trying to ease back into environment modeling; the next few projects will be geared toward making a new portfolio site.
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